Fruit Ninja and Data Management

We started data management this week and there is no better way to learn about mean, mean, mode and probability than by slicing up some fruits.

Each day for the next week, my boys are taking five turns on Fruit Ninja in arcade mode.  We are using XBox Kinect as it is more physical than the iPad version.  It’s hilarious watching them swipe their arms around in manic ways.

Now, to the academics.  My students are (will be)

  • recording their scores and calculating the mean, median and mode for the day
  • recording their scores on a master lists and creating a class average
  • showing their results on a line graph
  • making predictions about scores of other students and staff based on our results
  • calculating the probability of certain events occuring throughout the game
  • calculating the  probability of reaching a certain score

I’ll post some of the work as we go!

Gaming Ideas: Galaxy on Fire 2

Since September, we have been using gaming as a way to motivate and engage our students.  Being that we are working with at-risk students, many of the Ontario Curriculum expectations are totally irrelevant to them and, in the past, we have struggled finding activities that they will want to do.

Enter the video game.  In my research of boys, learning, and school culture, I came across Ali Carr-Chellman’s TED presentation, “Gaming to re-engage boys in learning.”  As I had already started the ball rolling with her ideas, I had no problem continuing down the paths that she suggested.

We have been working through Games of the Month since September, mostly with iPad apps.  In the coming months, I will begin posting some of the ways we integrated learning into these tasks.  However, it is important to remember that learning can take place by just playing the game with a learning goal and purpose in mind.

For example, we began a science fiction, adventure-action game called “Galaxy on Fire 2″ this month.  Before beginning, we talked about how science fiction is a mix between fiction and non-fiction, talked about student experiences with science fiction, and how the plot of the game will portray the theme.  As we play, I point out specific features that we discussed at the beginning on the month.  In addition, the students are required to use problem solving, team work, math, and language skills (lots and lots of reading) as they are playing.  I explained that we using the video game as if it is an interactive novel.  

In addition to playing the game, the students have choice assignments to complete that relate to the game using a variety of tools that they may choose.  Some of these projects included:

  • creating a movie poster for the game
  • creating a space ship using the weapons from the game, followed by an integers, budgeting, and spreadsheet activity
  • reading a sci-fi short story and writing a quiz for other students to complete
  • researching natural resources of Canada

The students are engaged.  The students are learning.  Can I ask for anything else?

PuppetPals and Sock Puppets

These are two iPad apps that I truly love.  The possibilities for activities are endless and the ease of use it far better than many of the web-based animation suites.

Here are some ideas that we have tried or will be trying in the new year:

  • French dialogues between two characters
  • an interview with a character from a book
  • creation of original media texts (we did informercials – they were hilarious)
  • role playing social skills
  • sock puppet conversation of the birds and the bees (seriously…)
  • animation of a chapter of a story
  • explanation of a math concept and it’s application in the real world

The list keep growing and growing.  What have you used these apps for?

My response to “Teens, Kindness and Cruelty on Social Network Sites: how American teens navigate new world of digital citizenship”

The Pew Institute has just released their study entitled “Teens, Kindness and Cruelty on Social Network Sites: how American teens navigate new world of digital citizenship”

This study has some pretty interesting findings.

Of the findings, I was excited to learn that majority of teens feel that they have overall positive online experiences. In their survey, they asked “Overall, in your experience, the people your age mostly kind or  mostly unkind to one another on social networking sites?”  About 69% of teens 12–17 reported that people are mostly kind of social networking sites.  my mind, this is a fairly significant number of positive responses. Compare this with adults, 85% of social media using adults reported that their experiences were mostly kind also. Therefore, the common negative misperceptions about social media have been blown out of proportion and the benefits have not been examined enough.

Let’s drop the rhetoric about social media and teach our kids how to use it.

“We did no work today”

After second nutrition break today, one of my students made a comment that made me reflect.

“We did no work today”

I was a little surprised because we had, in fact, done work.  My gut response to this comment was that I need to make things harder, more challenging and push my student’s further.   However, when chatting with my CYW’s, I realized that the work is not the issue but the students’ learned understanding of “school work” is that of a traditional classroom and assignments: worksheets, novels, textbooks, etc.

Really, learning using technology and progressive methods really does take some getting used to.

Honestly, the best part of the day for me was playing “Word Search Puzzle” (a Chrome App) on the SMART board with my students as they arrived this morning.  All 7 of us were at the board, finding the words together, hoping to beat our previous time.  They were focussed, they were reading, they were interacting with each other positively.

That is learning.

Livescribe Idea – Avery Labels and Posters

Sound stickers are on their way from Smartpencentral.ca but in the meantime I decided that I would use Avery labels printed using Live scribe Desktop to create my own  sound stickers.

It works – even on a black and white laser printer.

We started a Graphic Novel unit this week, focussing on asking questions/predications and summarizing the key points from each chapter.  I have the students record their summary using the pen (and the labels), paste their answers onto a poster in the classroom and I respond to each summary using the pen and the same label.

Quick and easy.

 

it’s been a while

It’s been a really long time but I’m back. Part of the reason why I’m back is because I started using Dragon dictation for Mac. I’m the first to complain about this program but I thought I should give a try in hopes of overcoming my frustrations with it as means of modeling how to use technology.

Since September, we have done a lot with technology in our classroom–many of the assignments are not new, many of them are similar to things I’ve done the past year but I thought I would share:

-we started the year by using www.bitstripsforschools.com to create a comic showing our classroom expectations. Our expectations this year were based upon “The Definite Dozen”–a set of expectations created by American college basketball coach for her team.   It’s a unique set of expectations because it focuses on students managing their own behavior.

–The first day of school my students used the iPads to create a Sock Puppet show demonstrating the routines that we have within our classroom. We quickly  shared these animations by projecting them onto the screen. What was amazing about this, was that it was an extremely meaningful assignment for them and it took less than 15 minutes from start to finish. In my opinion this is the beauty of the iPad in education–quick, easy, fun lessons.

-also on the first day of school, we jumped on the Q. R. Code bandwagon. To do this, I used www.weebly.comto create a website that would be linked to the codes.

-We talked about  infomercials: there structure and the descriptive language used to sell products. We watched a whole bunch of thems: the Shamwow, the Magic Bullet, and the Slap Chop were among the few that we deconstructed. From there, the boys used the descriptive language and the structure that we pulled from these infomercials and created their own using Puppet Pals on the iPod. We then shared these animations on our classroom blog.

–My students have all signed up for an Evernote account. All of our writing we are collecting within Evernote. The beauty of this is that were able to share the writing amongst each other simply and easily. Also, it allows them to have a digital portfolio of all the writing so that they can see their progress they’ve made throughout the year. In addition, we hope to use this as a way of teaching them organization and  management in the digital world.

–We signed up for Quadblogging last year. I really have an issue with using blogs unless they become a truly authentic writing experience. To truly do this, your blog needs to have some readers. This is Quadblogging comes in. You’re in a group of four, with schools spread out from all around the world.    The best part of this experience so far has been sharing our work and also comparing the differences and the similarities between our classroom and those classrooms in Australia, New Zealand, and the United States.

–Edmodo is the hub of our classroom. We’ve been using Edmodo to post assignments and share what we have done with the rest of the class. In addition, we have used this website to begin teaching the concepts of digital citizenship and online social skills. I hope to share a lot of these lessons and ideas on my TLLP blog  in the near future.

So. There you have it. My first blog post done using Dragon.  So it really wasn’t that hard but at times it was frustrating. I hope to use it some more.

Reflections on CATC Camp 2011

I could write in paragraphs for this post… but that ain’t happening.   Here are some words that came to mind when thinking about CATC Camp 2011.

  • patience…. I have none!  After listening to @dougpete I became very frustrated that I can’t have everything I want right now.  Money is always the issue and wish that I had an unlimited budget to work with.
  • humbled…  I am always amazed when I get the chance to work with educators that have taken one technology and learned everything about it.  Kim Gill and Cheryl Kewley, both teachers at Ryerson Public School in Cambridge, ON., are two examples of these types of experts.  Cheryl’s knowledge of SMART boards and SMART Notebook is amazing.  She rarely stumbled when the SMART board was acting up and was quick to answer questions of the participants.  Most of all, her practical examples of primary level SMART Notebook files was excellent.  Kim has many areas of expertise but demo’d the Livescribe Pen at camp this year.  I helped her out a bit but was mostly listening to her examples of how students can use the pen in the classroom.  I’m can’t wait to steal her ideas.
  • excited… to see the number of people who were excited to try new things with technology.  It is sometimes frustrating at the school level to not always see this happened.  Being around people who have a trying to incorporate technology in their classroom is amazing.
  • connected… it is great to hang-out with like-minded people, especially those that may not be classroom teachers.  I spent a lot of time with the IT technical staff and loved every minute of it.  In addition, I had the chance to connect with educators from throughout WRDSB, both in-person and as new followers on Twitter.
  • inspired… as a facilitator, I didn’t have much time to work on my own projects.  That being said, watching others allowed me to develop some new lesson ideas in my head.  In addition, I was excited to play with the eBeam interactive whiteboard that @markwcarbone  and @dougpete were playing with.  Although it has a long way to go, it is the ultimate geekerey to play with new toys.

Interesting Read – “Fostering Cross-Generational Dialogues about the Ethics of Online Life”

This is a post from my other blog: Citizens for a Digital World - my TLLP project blog.  I thought that I would post it here also!

In preparation for my research proposal for a Masters’ thesis and my TLLP project this year, I have been reading a great deal about Digital Citizenship and social skills over the last few months.

 

I stumbled across this article by Katie Davis, Shira Lee Katz, Rafi Santo and Carrie James.   (the wordle above is taken from the text of the article.)  I was immediately interested by the idea of a cross-generational dialogue that was present in the online conversations about digital citizenship.  It reminded my of a conference put on by WRDSB  a couple of years ago around this topic in which educators, community members and students were present.  It changed the dynamic of the discussions.

 

The online groups in this study focussed on five categories of ethical issues salient in online environments:identity, privacy, ownership and authorship, credibility, and participation.  In addition, the authors wanted to see the level of moral development and thinking that the participants had.  The three ways of thinking they identified as consequence thinking, moral thinking, and ethical thinking. The authors outlined how students move through each complex level of thinking “during the course of childhood, adolescence, and into adulthood.”   I found these categories and levels of thinking extremely easy to understand and a good way to break down social skill/digital citizenship instruction.

 

The study findings were not surprising yet still relevant.  The study found that adults “drew on moral and ethical ways of thinking to a greater degree than teen participants as they responded to various ethical issues concerning online life.”  In addition, teens exhibited ”a higher degree of consequence thinking”, the lowest level of thinking which focusses on “a concern for their own well being rather than the well being of others or the broader community.”

 

More important to me in my studies is that the study found “that the two groups [adults and students] were able to engage in genuine dialogue and find common ground.”  This suggests that teachers are able to engage students in discussion around digital citizenship and social skills.  In addition, the study suggested that the dialogues “provided opportunities for genuine, reciprocal exchanges between adults and teens” – something that is extremely important in digital citizenship instruction.

 

Check out the article – it’s a quick read with some good findings.

 

Jeff

 

Book Review: The Art of Critical Pedagogy by Duncan-Andrade and Morrell

“Perpetual urban school failure is tolerated because deep down our nation subscribes to the belief that someone has to fail in school.  In fact, this quasi-Darwinian belief sustem is build into most schools through the existence of a largely unchallenged pedagogical system of grading and testing that by its very design guarantees failure for some.” (Duncan-Andrade and Morrell, p. 2)

This book will be a game changer for many educators.

My first visit when beginning a new educational text is to examine the “street creditability” of the authors who have put together the content of the book.  In this case, Jeffery Duncan-Andrade and Ernest Morrell continually articulate their ability to bring together their personal-practical theoretical perspectives throughout the novel.  As practicing teachers in both post-secondary and secondary institutions in the United States, Duncan-Andrade and Morrell outline their practical methods for engaging at-risk students in urban setting in critical pedagogy while consistently justifying these practices with a solid theoretical framework.

A reoccurring salient feature of their practice that spoke to me was their ability to engage students in critical practices while maintaining a high level of academic demand and rigger.  In describing their underlying principles for an application of critical pedagogy in a secondary English class in Oakland, California, Duncan-Andrade and Morrell (2008) state:

“Without agreeing on much else, we could agree with our colleagues in the English department at East Bay High, our on-site administrators, and state administrators that students needed to achieve academically in our schools.  Regardless of our philosophical foundation, we understood that our students existed in a world where they would be expected to take and perform well on standardized tests that served as gatekeepers to postsecondary education and, as a consequence, professional membership.” (p. 50)

As you increase and include critical pedagogy in a classroom, you need not jeopardize academic standards and expectations.  Duncan-Andrade and Morrell frequently address this issue by proving the high level of academic standards they placed on their students throughout the book.  In one situation, they had high school students examining university level texts and sources to acquire knowledge.

The authors also examined the relationship between critical pedagogy in the classroom and student apathy.  Too often teachers shy away from topics because some students in the classroom do not care about the topic.  Critical pedagogy can be one of the these topics as it requires students to have a desire to look critically at the curriculum and topics that serve as means to oppress them within society.  However, is forcing the student to engage in a critical practice not an oppressive act within itself?

A signifiant challenge was dealing with student apathy, student fear, and resistance in the context of the class. At times, prodding students meant telling student to get to work or directly confronting self defeating resistance.  These occasions often left sour tastes in our mouths; it seemed antithetical to our emancipator missions to force or coerce students to engage in critical work.  We struggled with an approach to students who verbalized that they did not want to participate in class assignments, even when these assignments emanated from students’ interests and addressed students’ concerns.  To let them progress through the course without developing academic and critical literacies would have been unconscionable, bit to use the threat of failing students to increase student productivity seemed equally unacceptable.  We ultimately decided that we would have to develop strategies to positively motivate students while also providing the mentoring and supports that they needed to function at a high intellectual level.  however, we were not about “getting on” students who were capable of more than they were producing.  After all, our role as educators required us to demand excellence from students even when they were not demanding excellence from themselves.” (p.96)

This was reassuring to me as I often feel as though “getting on” students for not producing is against many of my personal beliefs and understandings about student motivation.  However, at times, I do feel that it is appropriate – especially when the student is capable.

Finally, I appreciated the balance that was always present with Duncan-Andrade and Morell’s practices.  In particular, their understanding of the importance for students to identify and conquere the “master’s tools” and their inclusion of student experience and interest while continuing to include “dominate” texts and sources.

The authors (2008) describe the “master’s tools” as the ability for students to master a critical double consciousness by acquiring the “mechanical skills necessary to navigate oppressive social conditions and institutions and the critical skills to analyze and resist the hostility he or she endures and to develop a strong sense of community.” (p.84)  This ability to successfully navigate the hegemonic school structure while remaining critical is extremely important in the  ability for students to continue education in the present system.  Many educators are not yet with them and students will need to have the tools to be successful.

I made many connections with this idea in relation to my classroom.  Students with mental health concerns frequently struggle to learn the “master’s tools” of the classroom.  This struggle between their individual needs and learning style balanced with teacher expectations is an ongoing struggle.

Student experience is the key to success in the classroom.  Duncan-Andrade and Morrell describe an poetry unity that paired hip-hop text with canonical works.  Their reasoning for the inclusion of hip-hop into their poetry unit was “other teachers and members of the larger society perceived many of the students… as functionally illiterate and lacking in intellect” and that these assessments “ran counter to the our observations of our stdents’ sophisticated literacy practices that accompanied their participation in hip-hop culture.” (p.59)  John Dewey’s ideas come to mind: “the child should be at the center of the curriculum.” 

If this is the case, why do so many teachers continue to ignore technology integration in the classroom or use a computer lab for simple word processing.  This idea of using student experience to build on knowledge is not new, with Dewey writing “Experience and Education” in 1938, yet teachers have yet to incorporate student experience with their personal experience in the classroom.

It is a fantastic book with a solid mix of theory and practice.

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